Tag: Unity
Unity vs Godot for a 2D Fighting Game: Why I Chose Unity for SAMT: All Stars
A practical comparison of Unity and Godot for building a 2D fighting game, and the reasoning behind choosing Unity for SAMT: All Stars.
Questo articolo è disponibile solo in inglese per ora.
Syncing Music and Gameplay with Frame-Level Precision
The technical approach to keeping music and gameplay events perfectly synchronized in a game, and why naive timer-based approaches drift over time.
Questo articolo è disponibile solo in inglese per ora.
Designing Rhythm Game Mechanics: Lessons from Beat the Piano
How the core mechanics of a rhythm game get designed, using Beat the Piano as a working example — timing windows, feedback, and difficulty curves.
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From Idea to a Playable Build in a Weekend
A practical approach to turning a game idea into something actually playable within a weekend, without cutting the corners that make the result meaningless.
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Optimizing a Unity Game for Weak Hardware
Practical, high-impact Unity optimization techniques for getting a game running well on lower-end hardware, in the order that actually matters.
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Indie Game Development in a Team of 2-3 People: What Actually Works
Practical lessons on keeping a small indie game development team functional and avoiding the friction that sinks small projects.
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From Idea to First Playtest: A Small Game's Actual Path
What actually happens between having a game idea and getting real, useful feedback from a first playtest — the steps that matter and the ones that don't.
Questo articolo è disponibile solo in inglese per ora.
Building a Hitbox/Hurtbox System for a 2D Fighting Game
How hitbox and hurtbox systems actually work in 2D fighting games, and the practical implementation details that determine whether combat feels fair.
Questo articolo è disponibile solo in inglese per ora.