IO — Ivan Labs

Тег: Геймдев

Unity vs Godot for a 2D Fighting Game: Why I Chose Unity for SAMT: All Stars

A practical comparison of Unity and Godot for building a 2D fighting game, and the reasoning behind choosing Unity for SAMT: All Stars.

3 авг. 2026 г.3 мин чтенияUnityГеймдев

Эта статья пока доступна только на английском.

Syncing Music and Gameplay with Frame-Level Precision

The technical approach to keeping music and gameplay events perfectly synchronized in a game, and why naive timer-based approaches drift over time.

3 авг. 2026 г.3 мин чтенияUnityГеймдев

Эта статья пока доступна только на английском.

Designing Rhythm Game Mechanics: Lessons from Beat the Piano

How the core mechanics of a rhythm game get designed, using Beat the Piano as a working example — timing windows, feedback, and difficulty curves.

3 авг. 2026 г.3 мин чтенияUnityГеймдев

Эта статья пока доступна только на английском.

From Idea to a Playable Build in a Weekend

A practical approach to turning a game idea into something actually playable within a weekend, without cutting the corners that make the result meaningless.

3 авг. 2026 г.3 мин чтенияUnityГеймдев

Эта статья пока доступна только на английском.

Optimizing a Unity Game for Weak Hardware

Practical, high-impact Unity optimization techniques for getting a game running well on lower-end hardware, in the order that actually matters.

3 авг. 2026 г.3 мин чтенияUnityГеймдев

Эта статья пока доступна только на английском.

Indie Game Development in a Team of 2-3 People: What Actually Works

Practical lessons on keeping a small indie game development team functional and avoiding the friction that sinks small projects.

3 авг. 2026 г.3 мин чтенияUnityГеймдев

Эта статья пока доступна только на английском.

From Idea to First Playtest: A Small Game's Actual Path

What actually happens between having a game idea and getting real, useful feedback from a first playtest — the steps that matter and the ones that don't.

3 авг. 2026 г.3 мин чтенияUnityГеймдев

Эта статья пока доступна только на английском.

Building a Hitbox/Hurtbox System for a 2D Fighting Game

How hitbox and hurtbox systems actually work in 2D fighting games, and the practical implementation details that determine whether combat feels fair.

3 авг. 2026 г.3 мин чтенияUnityГеймдев

Эта статья пока доступна только на английском.