Тег: Unity
Unity vs Godot for a 2D Fighting Game: Why I Chose Unity for SAMT: All Stars
A practical comparison of Unity and Godot for building a 2D fighting game, and the reasoning behind choosing Unity for SAMT: All Stars.
Эта статья пока доступна только на английском.
Syncing Music and Gameplay with Frame-Level Precision
The technical approach to keeping music and gameplay events perfectly synchronized in a game, and why naive timer-based approaches drift over time.
Эта статья пока доступна только на английском.
Designing Rhythm Game Mechanics: Lessons from Beat the Piano
How the core mechanics of a rhythm game get designed, using Beat the Piano as a working example — timing windows, feedback, and difficulty curves.
Эта статья пока доступна только на английском.
From Idea to a Playable Build in a Weekend
A practical approach to turning a game idea into something actually playable within a weekend, without cutting the corners that make the result meaningless.
Эта статья пока доступна только на английском.
Optimizing a Unity Game for Weak Hardware
Practical, high-impact Unity optimization techniques for getting a game running well on lower-end hardware, in the order that actually matters.
Эта статья пока доступна только на английском.
Indie Game Development in a Team of 2-3 People: What Actually Works
Practical lessons on keeping a small indie game development team functional and avoiding the friction that sinks small projects.
Эта статья пока доступна только на английском.
From Idea to First Playtest: A Small Game's Actual Path
What actually happens between having a game idea and getting real, useful feedback from a first playtest — the steps that matter and the ones that don't.
Эта статья пока доступна только на английском.
Building a Hitbox/Hurtbox System for a 2D Fighting Game
How hitbox and hurtbox systems actually work in 2D fighting games, and the practical implementation details that determine whether combat feels fair.
Эта статья пока доступна только на английском.